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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

TRIANGLE STRATEGY




geo-11 fix for TRIANGLE STRATEGY. This uses the UE4 universal fix 7.69 as the base (thanks to currently Losti and originally DHR).


Fixed (compared to the universal fix)
- Lighting clipping.
- Fixed transparency effects of geometry, and the invisibility effect.
- Water edges.
- Modified depth for some battle square effects.
- Stereoized some more specular reflections.
- Disabled HUD clipping, but not properly fixed because of some issues. The effect of this is mostly that battle portraits overflow out of their squares, but not much.
- Dynamic (centered) HUD depth for battle gameplay and conversations. Screen depth for the rest.
- Temporal antialiasing.
- Disabled vignette and chromatic aberration that the game forces at some post processing settings. If you want to reenable vignette, open "d3dx.ini" and set "y90=0" where it says "y90=1".


Installation
geo-11 (with build v0.6.90): download this file and extract its contents in the "TRIANGLE STRATEGY\TRIANGLE_STRATEGY\Binaries\Win64" folder, where "TRIANGLE_STRATEGY-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- Run the game. For the "nvidia_dx11" mode, you can use borderless and fullscreen.


Hotkeys
F1: static convergence presets (500, 1000, 1500, 2000). 2000 by default, but they can only be used if autoconvergence is disabled ("dm_autoconvergence = 0" in "d3dxdm.ini"). I recommend just using autoconvergence.


Recommendations
- If you need to save some GPU usage without sacrificing resolution, disabling depth of field in the game options can be a good idea.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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