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UNREAL Engine 4 – Universal Fix 2 - V 9.12 - (Update 10.11.2022)

 UNREAL Engine 4 – Universal Fix 2


— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
— Version: 9.12 —





For continuous Geo11 Driver Support please join Dave Lockwood at Patreon:


For continuous updates and support please consider some contribution via PayPal to:

Or became a Patron:
 


Lets keep 3D-Vision alive all together! Please enjoy games using UE4-Engine with this fix!


Infos and download @ MTBS:

NOTE: Make SURE to READ this for getting the main changes in the fix related to AUTO Depth HUD/UI behavior in 9.00 and later:

https://www.mtbs3d.com/phpbb/viewtopic.php?p=184246#p184246


Change-Logs:

Complete Change-Logs - 1.00 to 9.02
https://losti.s3.amazonaws.com/ChangeLogs.txt

Change-Logs - 9.06 to 9.11

- update to geo11 v0.6.76
- more games should now work with GEO11, less crashes
- AutoConvergence improved, Option AutoConvergence OFFSET added for more fine tuning general depth in AC mode
- AutoConvergence config for geo11 adjusted to be 100% like in 3dmigoto
- several motion blur RegEx fixes
- new effefct toggle option added, that can be used to reduce blur and raise sharpening that also reduces convergence change related motion sickness
- simple game start via 0_Start3D.cmd if the game was confogured by 0000_Start_GEO11.cmd or 0000_Start_MIGOTO.cmd (default game start is MIGOTO)
- many scripts removed, only 0_Start3D.cmd and 0000_Start scripts left, doing the things you need to run a game
- only migoto launcher option left for crash prevention, the others not needed anymore. If you crash a game you can try some compatibility options for the starting exe instead
- more extended autoconvergence depth buffer for older games
- fixed an issue that depth buffer got lost in some games
- added restriction for resource copies for HUD shaders to save some performance
- epic overlay crashes fixed if you use a starting script
- RegEx for object flicker fix adjusted for GEO11, added autimatic MIGOTO / GEO11 detection
- several bugfixes for automatic game ini settings for fixing AA related things
- new RegEx for TAA fix
- mouse auto depth is now disabled by default, it can be enabled by setting x132 = 0 in ShaderFixes\AutoDepthUIHUD.ini
- additional RegEx for HALO fix
- CS Light Clipping for 427 games should be perfect now
- new AO fix mode added that can be used in hard cases to kill hard wrong AO effects but keep AO as good as it cen before completely disable this
- new motion efffect fix RegEx added for PS and CS fixing the missing things in some games
- green overlay messages removed
- added RegEx for FOG // only on demand its uncommented in the fix, not uiversal enough
- added RegEx for Multiple Effect Additions
- autoupdate removed, its up to you to update a game now again
- object and object reflection shaders now prepared and working for strange swizzle shifts, one RegEx removed not needed anymore
- AC shift key was moved to CTRL NUMPAD + to not interfear with shader hacking anymore
- added new RegEx horizon light fix
- added new RegEx dissortion fix
- mouse.hlsl updated for autodepth crosshair only mode that pushed mouse to static depth
- added RegEx for new danamic light fix
- added new special Decal RegEx fix
- added new Special reflection fix RegEx
- ShaderFixes folder cleanup from unneded files
- Install scripts (0000_Start_GEO11.cmd / 0000_Start_MIGOTO.cmd) will now let you choose the output mode
- some presistent dynamic light issues are now fixed, this was leading to not original dynamic light intensity in 90% of the games and to some real issues in 10 % of the games
- issues often not noticable was fixed for some special reflection false positive fixes are now ok


Change-Logs - 9.11 to 9.12

- geo11 version update to 0.6.78
- HOTFIXES an issue that leads to not working AutoConvergence nor Auto-Hud-Depth
- fixes an issue with darker or black right eye
- HOTFIX missing convergence adjustment keys



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