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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

UNREAL Engine 4 – Universal Fix 2 - V 9.12 - (Update 10.11.2022)

 UNREAL Engine 4 – Universal Fix 2


— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
— Version: 9.12 —





For continuous Geo11 Driver Support please join Dave Lockwood at Patreon:


For continuous updates and support please consider some contribution via PayPal to:

Or became a Patron:
 


Lets keep 3D-Vision alive all together! Please enjoy games using UE4-Engine with this fix!


Infos and download @ MTBS:

NOTE: Make SURE to READ this for getting the main changes in the fix related to AUTO Depth HUD/UI behavior in 9.00 and later:

https://www.mtbs3d.com/phpbb/viewtopic.php?p=184246#p184246


Change-Logs:

Complete Change-Logs - 1.00 to 9.02
https://losti.s3.amazonaws.com/ChangeLogs.txt

Change-Logs - 9.06 to 9.11

- update to geo11 v0.6.76
- more games should now work with GEO11, less crashes
- AutoConvergence improved, Option AutoConvergence OFFSET added for more fine tuning general depth in AC mode
- AutoConvergence config for geo11 adjusted to be 100% like in 3dmigoto
- several motion blur RegEx fixes
- new effefct toggle option added, that can be used to reduce blur and raise sharpening that also reduces convergence change related motion sickness
- simple game start via 0_Start3D.cmd if the game was confogured by 0000_Start_GEO11.cmd or 0000_Start_MIGOTO.cmd (default game start is MIGOTO)
- many scripts removed, only 0_Start3D.cmd and 0000_Start scripts left, doing the things you need to run a game
- only migoto launcher option left for crash prevention, the others not needed anymore. If you crash a game you can try some compatibility options for the starting exe instead
- more extended autoconvergence depth buffer for older games
- fixed an issue that depth buffer got lost in some games
- added restriction for resource copies for HUD shaders to save some performance
- epic overlay crashes fixed if you use a starting script
- RegEx for object flicker fix adjusted for GEO11, added autimatic MIGOTO / GEO11 detection
- several bugfixes for automatic game ini settings for fixing AA related things
- new RegEx for TAA fix
- mouse auto depth is now disabled by default, it can be enabled by setting x132 = 0 in ShaderFixes\AutoDepthUIHUD.ini
- additional RegEx for HALO fix
- CS Light Clipping for 427 games should be perfect now
- new AO fix mode added that can be used in hard cases to kill hard wrong AO effects but keep AO as good as it cen before completely disable this
- new motion efffect fix RegEx added for PS and CS fixing the missing things in some games
- green overlay messages removed
- added RegEx for FOG // only on demand its uncommented in the fix, not uiversal enough
- added RegEx for Multiple Effect Additions
- autoupdate removed, its up to you to update a game now again
- object and object reflection shaders now prepared and working for strange swizzle shifts, one RegEx removed not needed anymore
- AC shift key was moved to CTRL NUMPAD + to not interfear with shader hacking anymore
- added new RegEx horizon light fix
- added new RegEx dissortion fix
- mouse.hlsl updated for autodepth crosshair only mode that pushed mouse to static depth
- added RegEx for new danamic light fix
- added new special Decal RegEx fix
- added new Special reflection fix RegEx
- ShaderFixes folder cleanup from unneded files
- Install scripts (0000_Start_GEO11.cmd / 0000_Start_MIGOTO.cmd) will now let you choose the output mode
- some presistent dynamic light issues are now fixed, this was leading to not original dynamic light intensity in 90% of the games and to some real issues in 10 % of the games
- issues often not noticable was fixed for some special reflection false positive fixes are now ok


Change-Logs - 9.11 to 9.12

- geo11 version update to 0.6.78
- HOTFIXES an issue that leads to not working AutoConvergence nor Auto-Hud-Depth
- fixes an issue with darker or black right eye
- HOTFIX missing convergence adjustment keys



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