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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

The Riftbreaker (DX11)

Geo-11 3D Vision DX11 Fix





What This Does:
- Fixes shadows, lights, reflections and haloing issues
- Adds an auto-convergence feature for the inventory and some menu screens
- Places the HUD and UI (including mouse cursor) at a fixed depth. The depth can be changed in the "d3dxdm.ini" file


Installation:
1) Download this ZIP file and extract it into the directory"..\The Riftbreaker\bin\ "
2) Run the game with "Launcher.exe" (inside the directory "..\The Riftbreaker\bin\").
3) Ensure "Render system" is set to "DirectX 11"
4) When in-game, set "Anti-aliasing" to "TXAA" or "off"


Geo-3D Settings:
- Open the "d3dxdm.ini" file and set "direct_mode" to your preferred setting (SBS by default)
- If using "nvidia_dx9", set "full_screen=1" and in the game settings, set Full Screen to "Full Screen"


Additional Notes:
- I'm unable to get the direct mode "nvidia_dx11" working for this game
- Sometimes, When using "nvidia_dx9", the game will crash to desktop when you first try to run the game.
- Sometimes, the "Render system" setting will change back to "DirectX 12" for some unknown reason. So it's recommended to always start the game using "launcher.exe"
- I haven't beaten this game yet. So I'm not sure if there are any other issues.
- Big thanks to davegl1234 for developing Geo-11! For more info regarding Geo-11, see this post.

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