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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Rayman 2: The Great Escape [DX11]




geo-11 fix for Rayman 2: The Great Escape. It requires dgVoodoo to wrap the game to DX11. If you prefer console versions of this game, you can for example use Flycast or PCSX2 in 3D too.


Fixed
  • HUD elements and black bars that weren't recognized as static elements. Now they are visible at playable convergence levels.


Installation
  • geo-11 (with build v0.6.58): download this file and extract its contents in the "Rayman 2 - The Great Escape" folder, where "Rayman2.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx9" in "d3dxdm.ini". If for some reason you want to use "direct_mode = nvidia_dx11", you need to enable "swap_effect = 4" in "d3dx.ini".
  • Download the latest version of dgVoodoo. Confirmed latest working version is v2.79.2.
  • Copy the "DDraw.dll", "D3DImm.dll" and "D3D8.dll" files from the "MS\x86" dgVoodoo folder to the "Rayman 2 - The Great Escape" folder.
  • Open "dgVoodooCpl.exe" to configure the game like this, but using your own resolution and refresh rate:




  • After applying the settings, it should have generated a "dgVoodoo.conf" file in the "Rayman 2 - The Great Escape" folder.
  • Launch the game and play in fullscreen.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (10, 28). 28 by default. The other preset is intended for cutscenes.
  • F2 or XB_LEFT_THUMB: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 40% depth by default.


Notes


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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