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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Klonoa Phantasy Reverie Series






geo-11 fix for Klonoa Phantasy Reverie Series.


Fixed
  • Haloing issues.
  • Shadows.
  • Radial blur.
  • Mirrors in Klonoa 2.
  • Stereoized specular reflections when possible.
  • Stereoized vignette effect (when it's enabled).
  • Dirty screen texture from bloom pushed to depth.


Installation
  • Download this file (contains geo-11 build v0.6.21) and extract its contents in the "KLONOA" folder, where "Klonoa.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx9" in "d3dxdm.ini".
  • Run the game.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 3.125, 12.5, 25, 50, 100). 100 by default (good for gameplay in Klonoa 1. Klonoa 2 needs 12.5 or 25). They will work only if autoconvergence is disabled.
  • F2: HUD depth presets. 40% depth by default.
  • F3: HUD toggle.
  • F4: bloom presets (disabled, alternative without dirty screen effect, and enabled). Enabled by default.
  • F5: vignette toggle. Disabled by default, which I recommend.
  • F6: depth of field toggle. Disabled by default, which I recommend.


Autoconvergence
  • If you go to "d3dxdm.ini" and set "dm_auto_convergence = 0", you will disable autoconvergence, which will allow the convergence keys to work.
  • Klonoa 1 and Klonoa 2 have very different convergence needs, and that's the reason why I recommend autoconvergence in general for this game. But not all stages have a more or less stable autoconvergence level.

Notes
  • The reason I made bloom and depth of field hotkeys is because the game is inconsistent about it. If you disable them ingame with the official options, sometimes it doesn't work until you navigate to the settings and exit again, and cutscenes seem to force depth of field no matter what. By disabling depth of field, you can get around 10% better GPU performance.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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