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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Dead or Alive 5 Last Round DX9 to DX 11 HelixVision conversion

Dead or Alive 5 DX9 to DX11 Helixvision conversion by The_Nephilim
 



Hey All,


I have yet another and probally the last DX9 to DX11 HV Conversion I will be doing. Not much to say about this one most things have been fixed Reflections in the water and HUD/UI Fixes.


To put the UI/Hud to depth use the Right Bracket Key it cycles 4 times. " ] "  .. that was it suits more users then just at 1 set depth hopefully it is useful.


There are 2 files in the following Download and you need to first put the 161 Folder into where Helixvision is installed and the "Fixes" folder, in there are all the numbered folders for profiles for HelixVision.



https://nephilim3d.s3.amazonaws.com/Dead+or+Alive+5+3D+Fix.7z 


This should also work for Helixvision as with 3D vision setups. if you have any questions please feel free to leave a comment..


Hope you enjoy the new mod and Fight!!



Nephilim

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