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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Godfall [DX11]

  Godfall [DX11]

— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
— Version: 2.00 —















For continuous updates and support please consider some contribution via PayPal to:

Or became a Patron:
 


Lets keep 3D-Vision alive all together! Please enjoy games using UE4-Engine with this fix!


Infos about the in-game OSD functions @ MTBS:



Download:



How install / start the game:

- use 7zip to extract game fix to ...\Aperion\Binaries\Win64
- please use this script 00_UE4-UniversalFix-2_Config.cmd or 00_UE4-UniversalFix-2_Config_EPIC.cmd to install needed AA/AO fixed, EXIT if you are in the main Menu.
- GAMESTART: Please start the game via EPIC/STEM LAUNCHER, here you have to add additional starting commands for the game "-dx11" (without ""), otherwhise you run into connection issues!
- You may need to start the game several times after fix installation/update until it will launch without crash
Special Settings: nothing
- Issues: some FOG renders mono and smearing while movement, not game breaking


Auto-Fix-Update:

- DISABLED, not to kill individual fixes for this game!


Changes compared to the UE4-Universal Fix 2:

- fixed issues with wrong smoke rendering
- adjusted HUD/UI an depth to MY likes (Auto depth HUD enabled by default)
- AutoConvergence is enabled by default and configurated
- fixed issues with black issues over HUD elements
- fixed issues with false stereorized particles
- HUD/UI switches to static depth in menus, except in cut scenes and loading screen!


Version History:

1.0
- initial repaired 3DV ready release

2.0
- Fixing reflections after game update

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