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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Superliminal

3Dmigoto 3D Vision DX11 Fix
 
 


 



Last Updated: October 18, 2022

What This Does:
- Fixes shadows, lights, flickering textures, ambient occlusion and various haloing issues
- Fixes most reflections and makes them stereo
- Fixes volumetric effects (fixed by Masterotaku)
- Adds an auto-depth feature for the crosshair
- Adds a low convergence preset on the Caps Lock
- Adds the following keybinds:
  • X - toggles depth of field on/off (ON by default)
  • Z - toggles screen-space reflections on/off (ON by default) 


Remaining issues:
- Screen-space reflections look a little incorrect
- Some door pathways look a little incorrect
- The crosshair depth can act weird at times

Installation:
1) Download this ZIP file and extract it into the game directory
2) For the GOG version, disable GOG Galaxy overlay. (For the Steam version, if the game crashes at startup, try disabling Steam overlay).
3) In the Options menu, set ambient occlusion to "SAO"

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