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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

PGA TOUR 2K21

Geo-11 3D Vision DX11 Fix



Last Updated: October 29, 2022-- SSAO now fixed

What This Does:
- Fixes shadows, skybox, bloom, lens flares and most reflections
- Places the HUD and UI (including mouse cursor) at a fixed depth. The depth can be changed in the d3dx.ini file
- Adds the following keybind:
  • Caps Lock - low convergence toggle. Use this for some menu screens (character and golf club customization)


Remaining issues:
- Water reflections look a little incorrect

Installation:
1) Download this ZIP file and extract it into the game directory
2) If using Windows 7, copy the file in the "windows 7" folder and paste it into the game directory.
3) Open the d3dxdm.ini file and set "direct_mode" to your preferred setting (SBS by default)


Additional Notes:
- For Anti-Aliasing, don't use TAA
- Big thanks to davegl1234 for developing Geo-11! For more info regarding Geo-11, see this post.

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