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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Surviving Mars

3Dmigoto 3D Vision DX11 Fix



What this mod does:
- Fixes shadows, lights, bloom, and some reflections
- Fixes the skybox in the Resupply screen
- Places HUD & UI (including mouse cursor) at a fixed depth. (The depth can be changed in the d3dx.ini file)
- Adds an auto-convergence feature for the Map Overview screen and Resupply screen
- Adds the following keybinds: 

  • Caps Lock - Cycles two convergence settings
  • Back quote (tilde) key - Very low convergence setting

Remaining Issues:
- Some reflections look incorrect
- Map overview screen grid looks a little incorrect

Installation:
- Download this ZIP file and extract it into the directory: "..\Surviving Mars\ "
- In the Options > Video menu, set 'Preset' to 'Ultra'

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