Skip to main content

Pinned Post

Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Octopath Traveler - 3D-Vision-Ready-Fix - V1.0





3D Vision and geo-11 fix for OCTOPATH TRAVELER. This uses the UE4 universal fix 7.69 as the base (thanks to currently Losti and originally DHR).

Update (2022-12-03): updated geo-11 fix with build v0.6.90. Fixed temporal antialiasing (when enabled through Engine.ini) during convergence and separation transitions. Fixed one eye particles that were hard to detect.
Update (2022-11-12): added geo-11 fix. Fixed temporal antialiasing (when enabled through Engine.ini).

Fixed (compared to the universal fix)
- Depth of field effect restored and stereoized, and with F4 hotkey to toggle it.
- Fixed transparency effects of geometry.
- Heatwave effect fixed (seen in desert areas).
- Fixed HUD clipping when it's at depth.
- Temporal antialiasing.


Installation
- geo-11 (newer, with build v0.6.90): download this file and extract its contents in the "OCTOPATH TRAVELER\Octopath_Traveler\Binaries\Win64" folder, where "Octopath_Traveler-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- 3D Vision (older): download this file and extract its contents in the "OCTOPATH TRAVELER\Octopath_Traveler\Binaries\Win64" folder, where "Octopath_Traveler-Win64-Shipping.exe" is.
- Run the game and let it overwrite the Nvidia profile when asked. Make sure you play in exclusive fullscreen.


Hotkeys (numbers aren't from the numpad)
8 and 9: static HUD depth backwards and forwards. By default HUD is at 30% depth.
0: depth of field toggle. Not disabled by default. Disabling this effect can free a lot of GPU usage.


Recommendations
- If you need to save some GPU usage without sacrificing resolution, disabling depth of field with the 0 key can be a good idea. There are some areas where it's noticeable that the effect was intended to be enabled, because you'll clearly see the far edge of the game map.
- To enable TAA (if you want it), which fixes shimmering problems, edit the "Engine.ini" file in "%USERPROFILE%\Documents\My Games\Octopath_Traveler\Config\WindowsNoEditor\" folder and only set "r.DefaultFeature.AntiAliasing=2" under "[SystemSettings]".
- Another option (better than the default FXAA) is doing the same but using "r.PostProcessAAQuality=0". It will disable all antialiasing.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Comments

Popular Posts