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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

JoJo's Bizarre Adventure: All-Star Battle R





3D Vision fix for JoJo's Bizarre Adventure: All-Star Battle R. You need to circumvent EAC to be able to play with the fix.

No geo-11 fix at this moment, because it crashes no matter what. I'll update this post to add it when it's doable.


Fixed
  • A lot of layers stereoized by mistake by the game, especially with MSAA enabled.
  • The World effects.
  • 2D effects inside some objects (Iggy's sand, Esidisi's fire, Caesar's soap, etc).
  • Haloing in one effect for Trish.
  • Radial blur.
  • Stereoization (approximate) for onomatopoeias, independently from the HUD.
  • Stereoized specular reflections for water and other similar objects.
  • Motion blur, apparently. It's hard to notice the before/after, so I'll assume it's OK.


Known issues
  • The lack of autoconvergence will have you pressing the convergence hotkey a lot.


Installation
  • Download this file and extract its contents in the "JoJo's Bizarre Adventure All-Star Battle R" folder, where "ASBR.exe" is.
  • Now you need to disable EAC. Start by renaming the "start_protected_game.exe" file (bear icon) to something else.
  • Make a copy of "ASBR.exe" and call it "start_protected_game.exe".
  • Run the game by executing that fake "start_protected_game.exe" directly.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (50, 300). 300 by default. The other setting is meant for character intros and final attacks.
  • F2: HUD depth presets (0%, 25%, 50%, 75%, 100%). 0% by default.
  • F4: FXAA toggle. Disabled by default, because it blurs the game too much and the game also has MSAA as an option.
  • F5: toggle for a low brightness effect that some attacks have (like the "brightness censorship" used in TV anime). Disabled by default.
  • F6: cel shading toggle. Not disabled by default. Not recommended.
  • 0 (not the numpad): character speculars toggle, which gives them more of a plain (and lower brightness) look. Not disabled by default. Not recommended.


Recommendations
  • Don't underestimate the requirements of MSAA in this game. 8xMSAA is too much for a 2080Ti at 2560x1440. Lower settings (especially disabled) are much more manageable.
  • Important: cap your fps to 60 with RTSS, the Nvidia fps limiter or whatever you can use. Otherwise, one CPU core will be at 100% usage and very hot.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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