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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Rayman Redemption







geo-11 fix for Rayman Redemption. It's a fan remake of the first Rayman game. It runs in DirectX 11 and that made 3D a possibility. Fix tested with game version 1.1.4.


Fixed
  • Stereoized layers of geometry, after analyzing how the "v0.z" depth worked and doing some manual changes to the formula depending on the detected depth.


Installation
  • Get the latest version of the game from here and install it.
  • Download this file (contains geo-11 build v0.6.58) and extract its contents in the "Rayman Redemption" folder, where "Rayman Redemption.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx11" in "d3dxdm.ini". "direct_mode = nvidia_dx9" blacks out one eye at this moment.
  • Run the game.


Known issues
  • A lot of boss battles aren't as pleasant to look at as normal levels. Their background counts as a distant background, and the left and right borders show smearing when you can see something passing behind them.
  • The need for the F2 hotkey to reverse the background layers at some levels of "The Dream Forest".


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 2, 4, 5, 6). 4 by default, which I recommend.
  • F2 or XB_LEFT_THUMB: switch to reverse the depth of the two furthest background layers. Needed only for the mountains + clouds background in the first few levels of the game (some areas of "The Dream Forest" levels, like the first one), and nowhere else. It isn't even that much of a problem if you never press this.


Recommendations
  • For a pixel perfect presentation (all pixels having the same size), have the desktop at a resolution that is an exact multiple of 480x270 before running the game. For example, for my 2560x1440 monitor, I use a custom resolution of 2400x1350 (without scaling).


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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