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Devil May Cry 5

3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc). Update (2023-02-14) : reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode. Update (2023-02-12) : added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect). Update (2022-01-11) : fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting. Update (2019-12-21) : fixed volumetric lighting. Some glass now has realistic depth for ...

Shadow Warrior 2

3Dmigoto 3D Vision DX11 Fix







Last Updated: April 9, 2021

What This Does:
- Fixes shadows, lights, decals, volumetric light shafts, volumetric fog and various flickering textures
- Fixes reflections and makes them stereo
- Fixes an issue where some items in the Store screen had inverted 3D
- Adds an auto-convergence feature for the Store and Inventory screens
- Adds an auto-depth feature for the crosshair and some HUD elements
- Places most other HUD & UI at a fixed depth (A few HUD / UI elements were left at screen depth)
- Adds a low convergence preset on the Right Mouse Button for aiming

Remaining issues:
- Screen-space reflections look a little incorrect
- Fog and light shafts look a little incorrect when you are moving

Installation:
1) Download this ZIP file and extract it into the game directory
2) In the Options Menu, set "Nvidia Multi-res Shading" to "Peripheral resolution 100%"
3) Also, in the Options Menu, set "Level of Detail" to "Low"

Additional Notes:
- With the fix installed, if you change the "Textures" setting (in the Options > Video menu), the game will crash to desktop. If you need to change this setting, exit the game. Then move the "d3d11.dll" file from the game directory to a temporary location. Then you can run the game and change the setting. Afterwards, move the "d3d11.dll" back to the game directory.
- With the graphics settings maxed-out, I was getting low FPS (under 30 fps) in many of the outdoor areas. But even with the lowest settings, I was still seeing some low framerate drops.

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